ViiBR Newsletter - April 2010

ViiBR e-Newsletter
Volume 1, April '2010
IN THIS ISSUE

* What is ViiBR™?
* Upcoming Webinars
* The T.E.A.M. Theme
* How to connect a dance pad & game controller
* Featured Activity: Clockgame
* Computer Requirements
* ViiBR Terminology
* Other activities on ViiBR
*Assignment Library
 
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UPCOMING WEBINARS
TOPIC: Free Introduction to ViiBR™

* Friday, April 16th
9:00 AM – 10:00 AM PST
12:00 – 1:00 PM PST

* Wednesday, April 21st
9:00 AM -10:00 AM – PST
1:00 PM-2:00 PM – PST

* Thursday, April 29th
9:00 AM – 10:00 AM – PST
12:00 – 1:00 PM – PST

For future dates/ times and to register visit:

or call 800-410-1356 and leave your name, phone number, email and decided day/ time.

We will contact to confirm.
©2010, ViiBR LLC
 
 
  COMPUTER REQUIREMENTS
All that you need to get started using ViiBR™ is a computer with a broadband internet connection, and the Latest version of Internet Explorer or Mozilla Firefox. After that you can expand your system by adding peripherals as you wish. Such as, game controllers, dance pads, large monitors, or a big screen TV on the wall.

 

  ViiBR LANGUAGE
You will notice that in ViiBR™ we use educational terms such as 'institution', 'student,' or 'assignments' rather than medical terms such as 'clinic,' 'patient,' or 'treatment.' This is because ViiBR™ is intended to be used by multiple disciplines, not just optometry. ViiBR's core is the development of better reading skills. It can be used to assist any student wanting to improve reading skills, not only those with a diagnosed reading dysfunction. When a child struggles with reading, however, usually multiple disciplines can make positive contributions to addressing the student's needs. ViiBR™ is being designed to foster the integration of ideas and collaborative practices to make the most of joint efforts in helping a child become a better reader. Educational terminology 'institution', 'student', 'assignments' or etc. have been found to be most inclusive and agreeable to the various professionals involved with reading skills issues.

 

HOW TO CONNECT A DANCE
PAD & GAME CONTROLLER:

ViiBR™ activities are a whole lot more fun and engaging with game controllers and dance pads. I've seen dance pads at the store for less than $20, and even wireless game controllers are less than $40. The key is to make sure you will be able to plug the unit into your computer since some are made specifically for game consoles only. For game controllers, find one that is specifically made for the type of computer you have (PC or MAC). Dance pads are a bit more individualized, but if you can find a "Universal" or "Generic" dance pad it will usually have a USB plug which is what you really need. Some dance pads, like for the Xbox® or PlayStation® will have special connectors. There are adapters on the market that covert these special connectors to USB. Lots of information about connecting your dance pad to a PC can be found at www.stepmania.com

The next step is to map the buttons on the game controller to correspond to the proper key presses on the keyboard. With game controllers they often come with a mapping software utility.
For a dance pad, you might need to download your own mapping software to make the right connections. One good shareware program is called Joy 2 Mouse 3.2, which an Internet search can easily find.
At this time, all of the activities on ViiBR™ use the number pad keys. Number pad keys have different key codes than the regular number keys on the main keyboard so be sure to map the buttons to number pad keys only.
Be sure to unplug your dance pad when not in use as it is frustrating to have all sorts of random numbers show up in all of your documents as someone walks across the mat.

 

  OTHER ACTIVITIES ON ViiBR


Wordsheet:

A Hart Chart for the 21st Century. Post a grid of symbols, numbers, letters, or words. Specify the font size, number of columns, number of rows, background color, font color, or row spacing. Shuffle the words with one click of the mouse.

Fourcorners:
An “X” in the center and four symbols, numbers, letters, or words on the four corners. Specify the size of the box, the font size, the background color, or font color. Shuffle with a click.

LRUD:
That is Left, Right, Up, Down. Choose arrows or symbols. They appear center screen. Use the game controller or the dance pad to respond to the proper direction. Specify font size, background color, or font color. The font size can progressively decrease or increase based upon correct/incorrect responses.

Wordflash:
Like a PAVE activity, the symbols, numbers, letters, or words progressively flash across the screen from left to right, and if desired top to bottom. Specify the number of columns, the font size, the background color, and the flash speed.

BackCoding:
A 3 by 3 grid of symbols, numbers, letters, or words Is presented on screen over a picture of a person's back. The teacher touch's the student's back in a sequence or pattern and the student calls out the words corresponding to the same positions on the grid.

Brock String:
Prescribe Brock String for homework and have the student go through a few progressive challenges and practice.

Wordflash3D:
A symbol, number, letter, or word appears inside two boxes, Red & Blue, creating a BO demand to fuse. The word changes / flashes in the middle of the boxes. The student maintains fusion through various demands, adjusted via the game controller, dance pad, or automatically, while simultaneously calling out the word seen inside the box.

Fusion:
In development. Various targets are being developed to add to the image library of ViiBR™. These can be used to work with first, second, and third degree fusion activities.

Body:
In development. Various body movement activities are being developed to work with coordination, rhythm, and sequencing. Objects: Most common vision therapy activities and instruments will be cataloged along with series of challenges. ViiBR™ can remind a new therapist about various activities, or provide instructions for materials sent home or used at-a-distance. This is just the starting point. New activities will be added on a constant basis. Old activities will be upgraded.


  ASSIGNMENT LIBRARY

The library of assignment materials on ViiBR™ is organized into groups called sets. An assignment is the "stuff" or the primary lesson materials you bring into an activity. Currently, there are 10 categories of sets, and almost 1000 different assignments.

  1. Body

  2. Objects

  3. Images

  4. Sounds

  5. Symbols

  6. Numbers

  7. Letters

  8. Words

  9. Feelings

  10. Ideas

WHAT IS ViiBR™ AND HOW TO NAVIGATE IT?

It is pronounced vē ber, and it is an acronym for Vision integrated in Brain & Reading. While its emphasis is reading, its application does not need to be limited only to developing reading skills. For example, ViiBR™ can be used as a tool for visual training, amblyopia therapy, sensory integration therapy, or perceptual therapy. But don't think of ViiBR™ as simply a set of computer software for therapy activities. ViiBR™ is a therapy management system. It can be used to create a structured, systematic and sequenced lesson or treatment plan. It can track what has been accomplished and mastered. It can accommodate monitoring new activities delivered through a computer as well as any other activity delivered in a traditional manner. ViiBR™ can be used to prescribe homework and re-instruct/ remind home users on proper technique once they get home. It can be used to track completions and compliance for coaching purposes. ViiBR™ can be used as a tool for collaboration between professionals, for example while an educator tracks educational progress, an optometrist can track visual skills progress. While all of that is wonderful, let's actually walk through the steps of using ViiBR™.

The first step is to choose an assignment.

 Teacher Assignments

An assignment is the instructional content or "stuff" of the learning experience.  One example of an assignment might be a set of three letter CVC words.  Another assignment might be a set of four directional arrows.  Yet another example of an assignment might be a Brock string.   From a library of objects, images, sounds, symbols, numbers, letters, or words a new assignment can be posted to a student's list in a matter of only a few clicks of the mouse.

The second step is to choose an activity.

For each assignment, there might be countless ways of working with the materials. An activity is the action part. It is what is done with the assignment. For example a Brock string can be held to the nose as it is for vergence work, or it can be stretched out horizontally for work with saccades.


A challenge is a more precise description of exactly how to do an activity. There can be many challenges for a single activity. Challenges can be arranged in a sequence from easy to hard. In ViiBR™ this arrangement of challenges is called a series.

The third step is to do it. After you've chosen an assignment, activity, and challenge just click "GO" and the activity begins all loaded with the assignment material.

Homework. Suppose you train the student in the office how do a particular activity and you want to assign it for homework. Simply click on the "home" button and now when the student signs on with their ViiBR-Home™ subscription, they are able to practice the same exact activity they did in the office.

 Student Packets

When the student returns to the office the next week, the teacher can review all the sessions completed at home. Then, to check for mastery, the teacher clicks once to reactivate the same activity in the office and review actual performance.

 

As you can see, ViiBR™ does so much more than just a few activities online. In fact, ViiBR™ will constantly be growing and evolving based upon the contributions and feedback from subscribers. New activities will be published monthly. Try them out and if you feel ViiBR™ has a place in your therapy tool kit, include it in your list of favorites.

    The T.E.A.M. Theme

A core theme of the ViiBR™ T.E.A.M. Letter is inter-professional collaboration. Not only collaboration between professionals, but a larger circle of teamwork that includes parents and students. The word 'team' probably evokes thoughts of a group of people working together toward a common goal. That's a wonderful concept, but success in vision therapy often involves more than just cooperation and joint efforts.

Time is the "T" in the T.E.A.M. acronym. Parents, children, teachers, therapists, and doctors all have to devote time for learning. There is only so much time in the day and there are so many things we all want to do. If time for learning is not made a priority it doesn't matter what activities are in the educational plan. We've all had the experience of excitement to start a new learning experience such as learning a musical instrument, starting an exercise plan, a new hobby, or learning a new language. We might get off to a good start, but our efforts soon fizzle. Other life demands start taking a higher priority and we simply can't find the time. What is it about motivation, priorities, setting goals, following through, and getting reenergized that makes for success? In the ViiBR™ T.E.A.M. Letter we will explore some of the issues related to family systems and personal motivation that help prioritize the time needed for successful learning.

"E" is for engagement. With time, you show up at the door of the learning center. Is the learning center an empty room? Probably not, even though an experienced teacher could probably make good use of empty space if need be. Most likely a learning center is full of all sorts of interesting tools and potentially engaging activities. Engagement, in the T.E.A.M. approach, is about setting the stage. Isn't that what the teacher really does? The teacher sets up an environment for the student, but it is the student that has the experience within the environment and learns something. If the student is already thoroughly familiar with the environment – already a master of it - then there is no challenge present. The student might say the environment is boring. On the other hand, if the environment is too foreign, overly stimulating, and demanding of skills the student does not yet have, then the experience may be frustration. Some students may say this frustration is boring too, but not because they are a master of the environment but rather because they want to escape it. As teachers all know, somewhere in between the two borings is the learning environment. Challenging enough to engage the student, but not overly challenging to shut them down or scare them off. Engagement is about the creative process of setting up an environment. Engagement involves having a variety of tools and materials. ViiBR™ will introduce new activities regularly, but sometimes an old activity can simply be done in a new way, or at a different level. The T.E.A.M. Letter will explore all the various ways to find engagement for the student. "A" is for attendance (or attention). A student may have the time to show up for their session, and you may have a full tool box of engaging activities, but if the student had a bad day at school they might not really be in attendance. Instead their mind can be working on feelings and emotions, withdrawn and not able to engage in the activity. "A" can also be attitude. Think of the teenager who has been dropped off by parents, but not at all wanting to be there. These kinds of situations require of the teacher skills to connect to and motivate these kids to come into attendance in the learning environment. The ViiBR™ T.E.A.M. Letter will address issues of motivation and emotions in learning environments.

And "M" is for mastery. When all the other letters come together, when there is time, engagement, and attendance, learning and development occur, skills are mastered, and the child is ready to move onward to a new challenge. Mastery is about recognizing accomplishments, knowing where one has come from, and where one is going next. The ViiBR™ T.E.A.M. Letter will introduce sequences and mastery maps that help the teacher chart a course toward goals.

All of these elements of success involve a TEAM – student, teacher, parents, and professionals.

FEATURED ACTIVITY: CLOCKGAME

Students, start your visual engines. Stand in the middle of the dance pad. You will see a word in the center surrounded by a series of numbers. Notice that opposite numbers on the same. If #1 is at 9:00 it is also at 3:00. The metronome beat is set at 60 bpm. If you can set your metronome for a 5th beat accent cycle do it.

On each beat call out 1, 2, 3, or 4, and move your arms from the center, outwards toward the sides as you call out each beat. Move them outwards towards the numbers corresponding to the beat you are calling. If you are calling “ONE” and the #1's are at 12:00 and 6:00, then move one arm from the center upwards and the other arm from the center downwards.

On the fifth beat, call out the word you see in the center and at the same time you move one of your feet forward to hit the forward arrow on your dance pad (or without a dance pad the teacher hits the key on the keyboard for the student). This action will refresh the screen with a new arrangement of numbers around the clock, and a new word in the center. Keep the beat going if you can!

Control Panel:

Control Panel

On the control panel the teacher can set parameters to fit your particular situation and needs. Size controls the font size of the word and numbers. Diameter sets how far out in the periphery the numbers are. Diameter is limited by the size of the monitor you are using since you want to make sure the whole clock game can be seen on the screen. Scroll is a special parameter to set so that whenever the student hits the refresh button on the dance pad the next presentation will be in the exact same position as the prior and won't shift up or down. The default scroll value is roughly what you need, but you may need to adjust the number for your particular monitor, especially if you are using a big screen TV. Once you get used to using ViiBR™ you will have a good idea of what values to enter right from the start. You can also choose from a variety of fonts and control the background color and font color.

I've just shared with you only one particular challenge you can do with Clockgame. Countless others can be dreamed up. Add Clockgame to your list of favorites to start using it with your students. Then, when you think of new ways of using Clockgame, use the customization feather to create your own customized series of Challenges. When you've worked out the bugs, consider submitting your custom challenges to the whole users community and your challenges can become part of the ViiBR™ Library!